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Sone - Architecture Level Design

Sone is a local co-op first person horror game made using unity. It's set in an abandoned abbey that was taken over by cultist's and those cultist's have summoned a Demon that has the player fighting to get out.

My role for this game included Lead Modeler and Assistant Level Designer. All models shown were made using Maya 2018. I also used SketchUp 2018 and Photoshop for designing the architectural layout of the level's. In total there will be 8 rooms to explore with various hallways.

This page specifically highlights the architectural assets that make up the the different rooms. All WIP's are screen captures from maya, which as show tests for scene set ups. All of these assets were made to be modular.

You can find out more information about the game and also playtest if you visit:
https://www.glhfgamesstudio.com/

Sone Title Screen

Sone Title Screen

WIP - Basement

WIP - Basement

WIP - Basement

WIP - Basement

WIP - Basement

WIP - Basement

WIP - Basement

WIP - Basement

WIP - Nave

WIP - Nave

WIP - Nave

WIP - Nave

WIP - Nave

WIP - Nave

WIP - Nave

WIP - Nave

WIP - Nave

WIP - Nave

WIP - Cloister Modular Pieces

WIP - Cloister Modular Pieces

WIP - Cloister Close Up

WIP - Cloister Close Up

WIP - Cloister

WIP - Cloister

WIP - Abbey Layout

WIP - Abbey Layout